Fully based on the fantasy map generator by mewo2.
I originally stared this because I wanted to try generating semi-realistic borders by simulating agents.
Possibly with genetic algorithms? Maybe with reinforcement learning? We'll see ... for now I'm just porting the thing over to Rust, and learning the language on the way.
Geologically reasonable maps by u/troyunrau.
I'm not drawing world maps, but there's probably some helpful tips here.
Lots of good stuff here .... Remember to check the appendices as well.
You will need to have Node.js installed.
Additionally you'll need a bunch of Rust stuff. Specifically you'll need to be able to target wasm-unknown-unknown.
When all is set up, you can navigate to this projects folder and run:
yarn dev
It should now be running and be available at localhost:5000.