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Noise & voronoi based terrain generation

Fully based on the fantasy map generator by mewo2.

Agent-based border simulation

I originally stared this because I wanted to try generating semi-realistic borders by simulating agents.

Possibly with genetic algorithms? Maybe with reinforcement learning? We'll see ... for now I'm just porting the thing over to Rust, and learning the language on the way.

Other interesting stuff

I'm not drawing world maps, but there's probably some helpful tips here.

Lots of good stuff here .... Remember to check the appendices as well.

Get started

You will need to have Node.js installed.

Additionally you'll need a bunch of Rust stuff. Specifically you'll need to be able to target wasm-unknown-unknown.

When all is set up, you can navigate to this projects folder and run:

yarn dev

It should now be running and be available at localhost:5000.

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Noise and voronoi-based terrain generation

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  • Rust 66.1%
  • JavaScript 20.8%
  • Svelte 8.0%
  • GLSL 4.0%
  • HTML 1.1%