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fix map doesn't look right when the game is paused (issue #119) #126

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merged 1 commit into from
Apr 8, 2017

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Avalancs
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The issue was that the same camera is used for drawing the game, and the map, and the zoom did not get updated while the game was paused (and the skull icons did not get animated as well).

I extracted the zoom code in SolCamera so that it could be called when the game is paused.

@GooeyHub
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Hooray Jenkins reported success with all tests good!

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@vampcat vampcat left a comment

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Tests out great, thanks a lot for the fix!

@vampcat vampcat merged commit 7d6a0cb into MovingBlocks:develop Apr 8, 2017
@Cervator Cervator added this to the v1.4.2 milestone Apr 10, 2017
Adrijaned pushed a commit to Adrijaned/DestinationSol that referenced this pull request May 11, 2019
fix map doesn't look right when the game is paused (issue MovingBlocks#119)
BenjaminAmos pushed a commit to BenjaminAmos/DestinationSol that referenced this pull request Feb 18, 2020
fix map doesn't look right when the game is paused (issue MovingBlocks#119)
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4 participants