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# AIUtils | ||
# AIUtils | ||
AIUtils is a program which automatically calculates the coordinates for Alien Isolation levels in order to use them in OpenCAGE. | ||
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## Features | ||
* select field for the different levels | ||
* Shows coordinates which we can see in the a Cheat Table | ||
* Translated coordinates to use in OpenCAGE | ||
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#### This is how the window looks like: | ||
![Menu](https://github.com/Oliver2Goetz/AIUtils/blob/master/images/window.png) | ||
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## Usage | ||
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### General | ||
Alien Isolation has to be opened first, then start AIUtils. After loading into a level select it in the dropdown list. The normal coordinates and translated coordinated for OpenCAGE will be shown in their respective fields.<br> | ||
As it seems right now the left coordinates are for objects inside the AYZ composite. The OpenCAGE coordinates are usually what to use in the SCRIPT_STORYMISSION composite. | ||
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### Refresh | ||
Refresh updates the AI process. This is needed after restarting the game.<br> | ||
This is similar to the Cheat Engine process list. | ||
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### Show window on top | ||
It does what it says | ||
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## Problems | ||
If you face the problem that the coordinates are not getting updated either try clicking the "refresh" button or reload the mission/level. | ||
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## Attention! | ||
This project is not finished and does not yet contain all the levels from the game.<br> | ||
Main campaign will be prioritized for now. Maybe the DLC levels are added later. |