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- Dynamic objects are now rendered with detail texture (if they have). - Detail textures are now affected by dynamic lights.
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Original file line number | Diff line number | Diff line change |
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@@ -1,29 +1,3 @@ | ||
#include "common.h" | ||
#define T_DETAILS | ||
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struct vf | ||
{ | ||
float4 hpos : POSITION; | ||
float2 tc0 : TEXCOORD0; | ||
float2 tc1 : TEXCOORD1; | ||
float2 tc2 : TEXCOORD2; | ||
float4 c0 : COLOR0; // c0=hemi+v-lights, c0.a = dt* | ||
float4 c1 : COLOR1; // c1=sun, c1.a = dt+ | ||
float fog : FOG; | ||
}; | ||
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vf main (v_lmap v) | ||
{ | ||
vf o; | ||
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float2 dt = calc_detail (v.P); | ||
float3 N = unpack_normal (v.N); | ||
o.hpos = mul (m_VP, v.P); // xform, input in world coords | ||
o.tc0 = unpack_tc_base (v.uv0,v.T.w,v.B.w); // copy tc | ||
o.tc1 = o.tc0; // copy tc | ||
o.tc2 = o.tc0*dt_params; // dt tc | ||
o.c0 = float4 (v_hemi(N), dt.x); // c0=v-lights, c0.a = dt* | ||
o.c1 = float4 (v_sun(N), dt.y); // c1=sun, c1.a = dt+ | ||
o.fog = calc_fogging (v.P); // fog, input in world coords | ||
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return o; | ||
} | ||
#include "impl.vs" |
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Original file line number | Diff line number | Diff line change |
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@@ -1,13 +1,4 @@ | ||
#include "common.h" | ||
#define DL_LMAP | ||
#define DL_POINT | ||
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vf_point main (v_lmap v) | ||
{ | ||
vf_point o; | ||
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o.hpos = mul (m_VP, v.P); // xform, input in world coords | ||
o.tc0 = unpack_tc_base (v.uv0,v.T.w,v.B.w); // copy tc | ||
// o.tc0 = unpack_tc_base(v.tc0); // copy tc | ||
o.color = calc_point (o.tc1,o.tc2,v.P,unpack_normal(v.N)); // just hemisphere | ||
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return o; | ||
} | ||
#include "shared_dynlight.vs" |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,5 @@ | ||
#define DL_DETAILS | ||
#define DL_LMAP | ||
#define DL_POINT | ||
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#include "shared_dynlight.vs" |
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Original file line number | Diff line number | Diff line change |
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@@ -1,13 +1,3 @@ | ||
#include "common.h" | ||
#define DL_LMAP | ||
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vf_spot main (v_lmap v) | ||
{ | ||
vf_spot o; | ||
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o.hpos = mul (m_VP, v.P); // xform, input in world coords | ||
o.tc0 = unpack_tc_base (v.uv0,v.T.w,v.B.w); // copy tc | ||
// o.tc0 = unpack_tc_base(v.tc0); // copy tc | ||
o.color = calc_spot (o.tc1,o.tc2,v.P,unpack_normal(v.N)); // just hemisphere | ||
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return o; | ||
} | ||
#include "shared_dynlight.vs" |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,4 @@ | ||
#define DL_DETAILS | ||
#define DL_LMAP | ||
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#include "shared_dynlight.vs" |
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Original file line number | Diff line number | Diff line change |
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@@ -1,33 +1,3 @@ | ||
#include "common.h" | ||
#define T_DETAILS | ||
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struct vf | ||
{ | ||
float4 hpos : POSITION; | ||
float2 tc0 : TEXCOORD0; | ||
float2 tc1 : TEXCOORD1; | ||
float2 tch : TEXCOORD2; | ||
float2 tc2 : TEXCOORD3; | ||
float4 c0 : COLOR0; // c0=hemi+v-lights, c0.a = dt* | ||
float4 c1 : COLOR1; // c1=sun, c1.a = dt+ | ||
float fog : FOG; | ||
}; | ||
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vf main (v_lmap v) | ||
{ | ||
vf o; | ||
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float2 dt = calc_detail (v.P); | ||
float3 N = unpack_normal (v.N); | ||
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o.hpos = mul (m_VP, v.P); // xform, input in world coords | ||
o.tc0 = unpack_tc_base (v.uv0,v.T.w,v.B.w); // copy tc | ||
// o.tc0 = unpack_tc_base (v.tc0); // copy tc | ||
o.tc1 = unpack_tc_lmap (v.uv1); // copy tc | ||
o.tch = o.tc1; | ||
o.tc2 = o.tc0*dt_params; // dt tc | ||
o.c0 = float4 (v_hemi(N),dt.x); // c0=hemi+v-lights, c0.a = dt* | ||
o.c1 = float4 (v_sun(N),dt.y); // c1=sun, c1.a = dt+ | ||
o.fog = calc_fogging (v.P); // fog, input in world coords | ||
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return o; | ||
} | ||
#include "lmap.vs" |
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Original file line number | Diff line number | Diff line change |
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@@ -1,13 +1,4 @@ | ||
#include "common.h" | ||
#define DL_LMAP | ||
#define DL_POINT | ||
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vf_point main (v_lmap v) | ||
{ | ||
vf_point o; | ||
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o.hpos = mul (m_VP, v.P); // xform, input in world coords | ||
o.tc0 = unpack_tc_base(v.uv0,v.T.w,v.B.w); // copy tc | ||
//o.tc0 = unpack_tc_base(v.tc0); // copy tc | ||
o.color = calc_point (o.tc1,o.tc2,v.P,unpack_normal(v.N)); // just hemisphere | ||
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return o; | ||
} | ||
#include "shared_dynlight.vs" |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,5 @@ | ||
#define DL_DETAILS | ||
#define DL_LMAP | ||
#define DL_POINT | ||
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#include "shared_dynlight.vs" |
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Original file line number | Diff line number | Diff line change |
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@@ -1,13 +1,3 @@ | ||
#include "common.h" | ||
#define DL_LMAP | ||
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vf_spot main (v_lmap v) | ||
{ | ||
vf_spot o; | ||
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o.hpos = mul (m_VP, v.P); // xform, input in world coords | ||
o.tc0 = unpack_tc_base(v.uv0,v.T.w,v.B.w); // copy tc | ||
// o.tc0 = unpack_tc_base(v.tc0); // copy tc | ||
o.color = calc_spot (o.tc1,o.tc2,v.P,unpack_normal(v.N)); // just hemisphere | ||
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return o; | ||
} | ||
#include "shared_dynlight.vs" |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,4 @@ | ||
#define DL_DETAILS | ||
#define DL_LMAP | ||
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#include "shared_dynlight.vs" |
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