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Add custom localizer identifiers options #92
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@BrunoJuchli now you can customize the localizer identifiers without enforcing you to use |
I've just attempted to test this but now get an exception where previously I didn't. I guess you broke this in commit ff2d977
In my case
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I will check ASAP |
I changed the first argument to the path of the solution directory, this works (I do think choosing a project directory previously worked!). I've also tested passing the argument However, I originally understood your comment to mean that you would adapt the tool to search for |
I think there's a related issue #87 right? |
No, that would be #90. The other, #87, is unrelated. To address the problem of detecting incorrect usage, we need logic that understands types, not just names. |
Hi, any update on this? |
@VincenzoCarlino I will revise this again today or tomorrow |
@VincenzoCarlino could you please check this one more time |
@hishamco I tried locally with a custom localization key ("_localization") it works properly, I got the pot file with all the ids. |
Related to #90