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Releases: PartialityModding/PartialityLauncher

Partiality 0.3.11

04 Aug 00:42
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Partiality 0.3.11 Pre-release
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Updated MonoMod

Partiality Launcher 0.3.10

03 Jun 01:14
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FIXED HUGE MONOMOD BUG.

Partiality Launcher 0.3.9

23 May 21:30
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Fixed the APPID thing so it actually works.

Partiality Launcher 0.3.8

15 May 20:08
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Made it so the "About" section actually shows what version you're using
Updated MonoMod

Partiality Launcher 0.3.7

06 May 20:33
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Updated MonoMod
(hopefully) fixed Hash checking bug with patches, they should now mark as dirty when they mismatch the hash, which will cause them to re-patch. Hopefully.

Partiality Launcher 0.3.6

02 May 22:56
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Fixed mod metadata not clearing correctly when updating from older versions of Partiality.

Partiality Launcher 0.3.5

02 May 21:49
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Fixed the fact that newer versions of Unity actually split the .dll's for everything.

Partiality Launcher 0.3.4

18 Apr 21:46
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Updated mod metadata, added a fix for Unity being dumb, and added support for "Standalone" mods as long as they have the normal Partiality stuff and a Metadata.

Partiality Launcher 0.3.3

15 Apr 23:02
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Mostly updated MonoMod, which added the new ModInterop system so that mods can communicate between each other more easily.

Technically the old method will work fine still but I'd say changing to the new one is a good idea.
Also fixed a huge bug because UNITY IS STUPID.

Partiality Launcher 0.3.2

14 Apr 22:24
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Partiality now has support for MonoMod's HookGen!

I'll write up a tutorial soon... Maybe....
The rundown is just run the Partiality Launcher like normal, and next to the game's Assembly-CSharp will be a HOOKED-Assembly-CSharp.dll. You can reference that with your mod to hook into the game.