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v0.2.0 #48
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v0.2.0 #48
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Fix `PsyonixLoadouts.GetFromName`
This was
linked to
issues
Oct 10, 2024
Status: waiting on bridge pr, will be ready after that |
NicEastvillage
requested changes
Oct 11, 2024
Co-authored-by: Nicolaj 'Eastvillage' Ø Jensen <[email protected]>
NicEastvillage
approved these changes
Oct 13, 2024
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rl_ball_sym
GameTickPacket
->GamePacket
GameStateType
->GameStatus
PlayerConfiguration
&ScriptConfiguration
,location
->root_dir
GamePacket
,game_state_type
->game_status
SetLoadout
now takes an index instead of a spawn idagent_id
toPlayerConfiguration
&ScriptConfiguration
ExistingMatchBehavior
is nowRestart
RLBOT_SPAWN_IDS
is no longer setRLBOT_AGENT_ID
- it will always be only one id, and it will be a stringagent_id
field toConnectionSettings
agent_id
must now be setbot.toml
andscript.toml
FieldInfo
andMatchSettings
, bots & scripts should now wait forControllableTeamInfo
before sendingInitComplete
ControllableTeamInfo
contains information on the team, indices & spawn ids that RLBot will allow the process to control. For scripts, they will get their spawn id & index in thescript_configurations
list inMatchSettings
but they can't control any bots.InitComplete
no longer has any data associated with it. Send the 16-bit data type followed by a single 16-bit 0 (to indicate the payload size of the message is 0)GamePacket
has has the following values inPlayerInfo
has_jumped
has_double_jumped
has_dodged
dodge_elapsed
dodge_dir