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Releases: RaduMC/AssetStudio

Unity Studio v0.5.1b3

21 Nov 22:40
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  • workaround for Unity 5 vertex buffer anomaly
  • re-wrote code for loading and extracting bundle files
  • fixed link problem with instances of skinned geometry
  • separated normal and bump map texture slots in FBX
  • added transparency factor in FBX materials

Unity Studio v0.5.1b2

13 Nov 12:49
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  • added code to handle vertex buffer streams for Unity 5
    • new method of creating unique numeric IDs for FBX objects
    • added code to decompress Skin data; further research needed for data interpretation

Unity Studio v0.5.1

11 Nov 18:05
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  • added option to export mesh deformers with dummies or bones
  • FBX export code re-arranged to get object count
  • changed the way FBX ASCII lines are split at every ~2000 chars
  • added option to export tangents
  • fixed a problem with treeview continuous search

Unity Studio v0.5b7

04 Nov 22:15
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  • replaced FMOD Ex with FMOD Studio API
  • audio preview code optimization
  • added breakpoints for any FMOD errrs; status messages are now generated instead of crashing the app
  • fixed a loop in the FMOD code that caused system overflow
  • added platform string to app titlebar

Unity Studio v0.5b6

04 Nov 12:17
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  • added exception to skip preview of unsupported audio clips
  • fixed a feature that automatically resizes asset Type and Size columns by content
  • fixed sorting issue when loading a new file/folder
  • asset list is now sorted by 2 columns, first by the column you click, then by the column you previously clicked

Unity Studio v0.5b5

03 Nov 13:01
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  • fixed bug when attempting to preview unsupported fonts
  • added failsafe for ReadStringToNull
  • added status messages for loading and previewing assets

Unity Studio v0.5b4

03 Nov 07:29
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Full support for Unity builds from 2.5.0 to 4.6.9
Full support but still under testing for Unity 5.0.0 - 5.2.2

Current features

  • Export to FBX, with complete hierarchy, transformations, materials and textures. At the moment, geometry is exported with normals UV coordinates and vertex colors, but no animation data.
  • Extraction of assets that can be used as standalone resources:
    • Textures: DDS (Alpha8bpp, ARGB16bpp, RGB24bpp, ARGB32bpp, BGRA32bpp, RGB565, DXT1, DXT5, RGBA16bpp)
    • PVR (PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4)
    • Audio clips: mp3, ogg, wav, xbox wav (including streams from .resS files)
    • Fonts: ttf, otf
    • Text Assets
    • Shaders
  • Real-time preview window for the above-mentioned assets
  • Diagnostics mode with useful tools for research