Releases: RaduMC/AssetStudio
Releases · RaduMC/AssetStudio
Unity Studio v0.5.1b3
- workaround for Unity 5 vertex buffer anomaly
- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
Unity Studio v0.5.1b2
- added code to handle vertex buffer streams for Unity 5
- new method of creating unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
Unity Studio v0.5.1
- added option to export mesh deformers with dummies or bones
- FBX export code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
Unity Studio v0.5b7
- replaced FMOD Ex with FMOD Studio API
- audio preview code optimization
- added breakpoints for any FMOD errrs; status messages are now generated instead of crashing the app
- fixed a loop in the FMOD code that caused system overflow
- added platform string to app titlebar
Unity Studio v0.5b6
- added exception to skip preview of unsupported audio clips
- fixed a feature that automatically resizes asset Type and Size columns by content
- fixed sorting issue when loading a new file/folder
- asset list is now sorted by 2 columns, first by the column you click, then by the column you previously clicked
Unity Studio v0.5b5
- fixed bug when attempting to preview unsupported fonts
- added failsafe for ReadStringToNull
- added status messages for loading and previewing assets
Unity Studio v0.5b4
Full support for Unity builds from 2.5.0 to 4.6.9
Full support but still under testing for Unity 5.0.0 - 5.2.2
Current features
- Export to FBX, with complete hierarchy, transformations, materials and textures. At the moment, geometry is exported with normals UV coordinates and vertex colors, but no animation data.
- Extraction of assets that can be used as standalone resources:
- Textures: DDS (Alpha8bpp, ARGB16bpp, RGB24bpp, ARGB32bpp, BGRA32bpp, RGB565, DXT1, DXT5, RGBA16bpp)
- PVR (PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4)
- Audio clips: mp3, ogg, wav, xbox wav (including streams from .resS files)
- Fonts: ttf, otf
- Text Assets
- Shaders
- Real-time preview window for the above-mentioned assets
- Diagnostics mode with useful tools for research