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DirectX11版クライアント使用時にオーバーレイが背面に隠れる問題への対応
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RainbowMage committed Jun 28, 2015
1 parent 1ced069 commit acef6fb
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Showing 4 changed files with 7 additions and 3 deletions.
2 changes: 1 addition & 1 deletion OverlayPlugin.Common/Properties/AssemblyInfo.cs
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Expand Up @@ -32,4 +32,4 @@
// すべての値を指定するか、下のように '*' を使ってビルドおよびリビジョン番号を
// 既定値にすることができます:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.3.3.7")]
[assembly: AssemblyVersion("0.3.3.8")]
4 changes: 4 additions & 0 deletions OverlayPlugin.Core/OverlayForm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -483,6 +483,10 @@ private static IntPtr GetGameWindowHandle()
if (xivProc == null && DateTime.Now - lastTry > tryInterval)
{
xivProc = Process.GetProcessesByName("ffxiv").FirstOrDefault();
if (xivProc == null)
{
xivProc = Process.GetProcessesByName("ffxiv_dx11").FirstOrDefault();
}
lastTry = DateTime.Now;
}

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2 changes: 1 addition & 1 deletion OverlayPlugin.Core/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,4 +32,4 @@
// すべての値を指定するか、下のように '*' を使ってビルドおよびリビジョン番号を
// 既定値にすることができます:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.3.3.7")]
[assembly: AssemblyVersion("0.3.3.8")]
2 changes: 1 addition & 1 deletion OverlayPlugin/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,4 +32,4 @@
// すべての値を指定するか、下のように '*' を使ってビルドおよびリビジョン番号を
// 既定値にすることができます:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.3.3.7")]
[assembly: AssemblyVersion("0.3.3.8")]

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