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Added interactive sounds for better game UX #145

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merged 4 commits into from
Oct 29, 2023
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4 changes: 4 additions & 0 deletions assets/main.html
Original file line number Diff line number Diff line change
Expand Up @@ -436,6 +436,10 @@ <h3 id="score" class="score">Score: 0</h3>
</button>
</div>
</div>

<!----- Bomb-images pre-loader ----->
<img src="images/explosion.png" alt="💥" style="display: none;" />
<img src="images/bomb.png" alt="💣" style="display: none;" />

<div id="gameplayTime">
<b>Howdy, partner! How many hours of rootin' tootin' gameplay have you clocked up on this game?</b>
Expand Down
75 changes: 68 additions & 7 deletions assets/main.js
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,19 @@ const start_btn = document.getElementById("start-btn");
const game_container = document.getElementById("game-container");
const timeEl = document.getElementById("time");
const scoreEl = document.getElementById("score");
const audio = new Audio("sounds/sound1.mp3");

// loading audio files
const bgm1 = new Audio("sounds/bgm1.mp3");
bgm1.volume = 0.6;
const bgm2 = new Audio("sounds/bgm2.mp3");
bgm2.volume = 0.6;
const game_over_audio = new Audio("sounds/gameOver.mp3");
const choose_edible = new Audio("sounds/start.mp3");
const click_edible_audio = new Audio("sounds/edible.mp3");
const click_bomb_audio = new Audio("sounds/explosion.wav");
// loading audio files

// game variables
var seconds = 0;
let score = 0;
var scoresArray = [];
Expand All @@ -15,6 +27,36 @@ let selected_edible = {};
var gameInterval;
var timer;
var isRunning = -1; //this defines the state of game running or not
// game variables

// game bgm management
setInterval(() => {
if(isRunning == -1) { // if the game is not running
bgm2.pause();
bgm2.currentTime = 0;
game_over_audio.pause();
game_over_audio.currentTime = 0;
if(bgm1.currentTime >= bgm1.duration - 0.1 || bgm1.currentTime == 0) {
bgm1.pause();
bgm1.currentTime = 0;
}
bgm1.play();
} else if(isRunning == 1) { // if the game is running
bgm1.pause();
bgm1.currentTime = 0;
game_over_audio.pause();
game_over_audio.currentTime = 0;
if(bgm2.currentTime >= bgm2.duration - 0.1 || bgm2.currentTime == 0) {
bgm2.pause();
bgm2.currentTime = 0;
}
bgm2.play();
} else {
bgm1.pause();
bgm2.pause();
}
}, 500);
// game bgm management

// -------------- bomb management section ----------------
var totalBombs = 0; // total number of bombs on screen at a time
Expand All @@ -36,8 +78,9 @@ function createBomb() {
}
// explode an existing bomb
function explodeBomb() {
const audio = new Audio("sounds/explosion.wav");
audio.play();
if(isRunning != 1) return;
if(lives <= 0) return;
if(this.classList.contains('dead')) return;
this.innerHTML = `<img src="images/explosion.png" alt="💥" style="transform: rotate(${Math.random() * 360}deg)" />`;
this.classList.remove('bomb-live');
this.classList.add('dead');
Expand All @@ -46,6 +89,11 @@ function explodeBomb() {
totalBombs--;
}, 2000);
lives--;
if(click_bomb_audio.currentTime > 0) {
click_bomb_audio.pause();
click_bomb_audio.currentTime = 0;
}
click_bomb_audio.play();
}
// check if a bomb's life is over
function checkBombLife() {
Expand Down Expand Up @@ -89,7 +137,7 @@ choose_btns.forEach((btn) => {
game_container.style.height = "100vh";
startGame();
displayChange();
audio.play();
choose_edible.play();
});
});

Expand Down Expand Up @@ -177,6 +225,16 @@ function gameOver() {
scores.innerHTML = `Your Scores : ${scoresArray}`;
isRunning = 0;

bgm1.pause();
bgm1.currentTime = 0;
bgm2.pause();
bgm2.currentTime = 0;
if(game_over_audio.currentTime > 0) {
game_over_audio.pause();
game_over_audio.currentTime = 0;
}
game_over_audio.play();

// -------------- bomb management section ----------------
lives = MAX_LIVES;
totalBombs = 0;
Expand Down Expand Up @@ -252,12 +310,15 @@ function getRandomLocation() {

function catchEdible() {
if (isRunning == 1) {
const audio = new Audio("sounds/sound2.mp3");
increaseScore();
this.classList.add("caught");
setTimeout(() => this.remove(), 2000);
addEdibles();
audio.play();
if(click_edible_audio.currentTime > 0) {
click_edible_audio.pause();
click_edible_audio.currentTime = 0;
}
click_edible_audio.play();
}
}

Expand Down Expand Up @@ -314,7 +375,7 @@ document.body.addEventListener("keyup", (e) => {
});

function restartGame() {
isRunning = 0; //this will stop new edibles from generating
isRunning = -1; //this will stop new edibles from generating
//reset time and score
seconds = 0;
clearInterval(gameInterval);
Expand Down
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Binary file added assets/sounds/gameOver.mp3
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