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Add
roaring64_bitmap_move_from_roaring32
function (#649)
* Add `roaring64_bitmap_steal_roaring32` function This allows creating a 64 bitmap cheaply from a roaring_bitmap_t. Ideally, we should add a `roaring64_bitmap_add_offset` too. * rename to roaring64_bitmap_move_from_roaring32 * add unit test for roaring64_bitmap_move_from_roaring32
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