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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class FreeCamera : MonoBehaviour { | ||
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/* | ||
EXTENDED FLYCAM | ||
Desi Quintans (CowfaceGames.com), 17 August 2012. | ||
Based on FlyThrough.js by Slin (http://wiki.unity3d.com/index.php/FlyThrough), 17 May 2011. | ||
LICENSE | ||
Free as in speech, and free as in beer. | ||
FEATURES | ||
Arrows: Movement | ||
Q: Climb | ||
E: Drop | ||
Shift: Move faster | ||
Control: Move slower | ||
End: Toggle cursor locking to screen (you can also press Ctrl+P to toggle play mode on and off). | ||
*/ | ||
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public float cameraSensitivity = 90; | ||
public float climbSpeed = 4; | ||
public float normalMoveSpeed = 10; | ||
public float slowMoveFactor = 0.25f; | ||
public float fastMoveFactor = 3; | ||
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private float rotationX = 0.0f; | ||
private float rotationY = 0.0f; | ||
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void Update () | ||
{ | ||
rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime; | ||
rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime; | ||
rotationY = Mathf.Clamp (rotationY, -90, 90); | ||
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transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up); | ||
transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left); | ||
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if (Input.GetKey (KeyCode.LeftShift) || Input.GetKey (KeyCode.RightShift)) | ||
{ | ||
transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("VerticalFreeCam") * Time.deltaTime; | ||
transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("HorizontalFreeCam") * Time.deltaTime; | ||
} | ||
else if (Input.GetKey (KeyCode.LeftControl) || Input.GetKey (KeyCode.RightControl)) | ||
{ | ||
transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("VerticalFreeCam") * Time.deltaTime; | ||
transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("HorizontalFreeCam") * Time.deltaTime; | ||
} | ||
else | ||
{ | ||
transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("VerticalFreeCam") * Time.deltaTime; | ||
transform.position += transform.right * normalMoveSpeed * Input.GetAxis("HorizontalFreeCam") * Time.deltaTime; | ||
} | ||
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if (Input.GetKey (KeyCode.Q)) {transform.position += transform.up * climbSpeed * Time.deltaTime;} | ||
if (Input.GetKey (KeyCode.E)) {transform.position -= transform.up * climbSpeed * Time.deltaTime;} | ||
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if (Input.GetKeyDown (KeyCode.End)) | ||
{ | ||
Screen.lockCursor = (Screen.lockCursor == false) ? true : false; | ||
} | ||
} | ||
} |
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