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network test + main menu start
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saarg committed Jan 26, 2018
1 parent b4cb0bd commit dce1d49
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2 changes: 1 addition & 1 deletion Assets/Prefabs/Players/PlayerTest.prefab
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Expand Up @@ -3017,7 +3017,7 @@ MonoBehaviour:
i14: 129
i15: 118
m_ServerOnly: 0
m_LocalPlayerAuthority: 0
m_LocalPlayerAuthority: 1
--- !u!114 &114694921262727194
MonoBehaviour:
m_ObjectHideFlags: 11
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22 changes: 22 additions & 0 deletions Assets/Scenes/NetworkTest/AdditiveSceneLoader.cs
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@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class AdditiveSceneLoader : MonoBehaviour {

public string[] scenes;

// Use this for initialization
void Start () {
foreach (string s in scenes)
{
if (SceneManager.GetSceneByName(s).isLoaded == false)
SceneManager.LoadSceneAsync(s, LoadSceneMode.Additive);
else
Debug.Log("Scene " + s + " already loaded");
}

Destroy(gameObject);
}
}
13 changes: 13 additions & 0 deletions Assets/Scenes/NetworkTest/AdditiveSceneLoader.cs.meta

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