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The aim of this project is to create a more nuanced understanding of the interactions between socio-demographic characteristics, in-game behaviours, and global-scale environmental consciousness.

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SathyasriS27/Environmental-Classification-based-on-Gaming-Patterns

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Environmental-Classification-based-on-Gaming-Patterns

Aim 🌎

The aim of this project is to create a more nuanced understanding of the interactions between socio-demographic characteristics, in-game behaviours, and global-scale environmental consciousness.

About the Dataset 🐣

The dataset used contains a wide range of information, including socio-demographic details, responses to world events, environmental viewpoints, gaming habits, in-game activities, and player emotional experiences. This dataset is a significant resource for investigating the global convergence of virtual gaming, environmental awareness, and human actions. The dataset used in this project is got from Science data bank.

Methodology 📚

Our methodology is divided into three stages:

  1. Data quality checks - The aim of data quality assessment is to ensure the accuracy, consistency, and reliability of the dataset by identifying and rectifying discrepancies.
  2. Data characterization - The data characterization phase seeks to provide a comprehensive overview of key characteristics, patterns, and trends within the dataset.
  3. Detailed analysis objectives - The detailed analysis is for conducting an in-depth examination of the dataset, extracting valuable insights and conclusions.

Documentation 🗂️

In order to get the complete analysis and conclusion, please refer to this documentation.

Built with 👷🏻‍♀️

  • Python

Acknowledgements 😼

Team members who made this project possible

  1. Priyanka Singh
  2. Omkar pawar
  3. Akshay Deshmukh

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The aim of this project is to create a more nuanced understanding of the interactions between socio-demographic characteristics, in-game behaviours, and global-scale environmental consciousness.

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