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VoxelWorld

Training Unity on a Voxel World

I have created this project to train different aspects of Unity. I am familiar with Unity itself, most of its features and its workflows.

My first goal was learning about terrain generation, it lead to some problems which I solved mostly. I decided for a minecraft "clone" style because that way I have a clear path of features and I can fully focus on the programming part.

This project is not meant for release. It's sole purpose is learning.

Goals

  • Terrain Generation: Done, reworking code
  • Player movement: Done
  • Player interactions: Partly done
  • Inventory: Done
  • Voxel interaction in live-time: Not yet started
  • Character setup: Not yet started

I set new goals once I reach already listed goals and when I discover interesting topics.

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Training Unity on a Voxel World

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