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Heiko Brumme edited this page Jan 12, 2017
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This tutorial is for anyone who wants to get started with the new version of the
Lightweight Java Game Library.
In the course of the tutorial we will use OpenGL 3.2 Core Profile for creating a
small game with shaders. For older hardware there will possibly be an OpenGL 2.1
version available.
Before reading this tutorial you should at least know the basics of the Java language and preferably how to use a build tool like Maven, Gradle or Ant Ivy!
This tutorial and it's source code is licensed under the MIT license.
Written by Heiko Brumme, Copyright © 2014-2018