This release contains many performance and quality-of-life improvements as well as bug fixes.
We appreciate the contributions from everyone who helped make this release possible. Thank you!
What's Changed
- Use correct inverse when applying transform of SS2D shape on collision polygon by @Gyoshi in #144
- Performance improvements by @mphe in #147
- Fix create tool alt mode not working by @limbonaut in #149
- Automatically select vertex edit tool when the selected shape is not empty by @mphe in #148
- Update
repeat
info for godot 4 by @patcorwin in #154 - Refactor index-tuple implementation by @mphe in #155
- Improvements to edge generation by @Technostalgic in #156
- Optimize corner quad generation by @limbonaut in #160
- Optimize collision generation performance by @mphe in #159
New Contributors
- @Gyoshi made their first contribution in #144
- @patcorwin made their first contribution in #154
- @Technostalgic made their first contribution in #156
Full Changelog: v3.0.0...v3.1.0