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v3.1.0

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@mphe mphe released this 22 Sep 17:33
· 4 commits to master since this release
5fd8252

This release contains many performance and quality-of-life improvements as well as bug fixes.
We appreciate the contributions from everyone who helped make this release possible. Thank you!

What's Changed

  • Use correct inverse when applying transform of SS2D shape on collision polygon by @Gyoshi in #144
  • Performance improvements by @mphe in #147
  • Fix create tool alt mode not working by @limbonaut in #149
  • Automatically select vertex edit tool when the selected shape is not empty by @mphe in #148
  • Update repeat info for godot 4 by @patcorwin in #154
  • Refactor index-tuple implementation by @mphe in #155
  • Improvements to edge generation by @Technostalgic in #156
  • Optimize corner quad generation by @limbonaut in #160
  • Optimize collision generation performance by @mphe in #159

New Contributors

Full Changelog: v3.0.0...v3.1.0