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concept Cutscene
#Cutscene Cutscene is a part of level (or maybe a whole level, but that'd be weird) where player doesn't have control over his character. All actions in cutscene are predefined, except maybe standart reactions like "bullet hits a red barrel => an explosion emerges".
##Stopframes Cutscene can contain stop-frames, where everything is standing still (or looping its animation) until player taps the screen. That could be used for dialogs and other text messages. When a cutscene arises, GameScene hides its UINode and thinks every tap to be an effort to skip current stopframe. If there are no stopframes, cutscene won't be skipped.
##Skipping cutscene Level-starting cutscene cannot be skipped. But it cannot be shown again until player leaves GameScene for LevelList and visits it again. In-level cutscenes can be skipped by single tap if they've been shown already, otherwise it cannot be skipped.