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Personal use bindings for Dear Imgui created using CppSharp

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DearImguiSharp

DearImguiSharp is a minimalistic personal use .NET wrapper for the immediate mode GUI library, Dear ImGui (https://github.com/ocornut/imgui) built ontop of cimgui. The goal of Dear ImGui is to allow a developer to build graphical interfaces using a simple immediate-mode style.

By itself, Dear ImGui does not care what technology you use for rendering; it simply outputs textured triangles. Many example renderers exist such as ones for popular graphics APIs: OGL2, OGL3, D3D9 and D3D11 etc.

At the moment, the library only ships binaries for Windows. This is simply because I lack the motivation to compile, setup CI/CD and test on other Operating Systems. This specific version of the wrapper also ships with the example implementations for Win32, D3D9, 10 and 11 built-in; this is for my personal use.

I built this because I believe that while it generates more optimal, convenient bindings, ImGui.NET is too fragile. The custom written binding generator is difficult to maintain and very often breaks between source library updates.

Goals

  • Future-proof.

    • Uses tried and tested Mono binding generator CppSharp.
    • Uses minimal code fixes/changes, in hope API changes wouldn't break things.
  • Vanilla

    • No redefinitions of method names etc.
    • Makes it easy to use original C++ documentation for learning the library.

This is a minimal effort wrapper. Just the essentials to get going.

Usage

Aside from capitalization being modified to match general C# code using CppSharp, the library API should exactly match the original source library.

  • All structures reside in the DearImguiSharp namespace.
  • All functions reside in the DearImguiSharp.ImGui class.
  • Some custom defined functions reside in DearImguiSharp.ImGui.Custom. These are hand-generated for user convenience; but might not be up to date
  • Access to raw P/Invokes is available via ImGui.__Internal.
using DearImguiSharp;

// Elsewhere in code.
_context = ImGui.CreateContext(null);
ImGui.StyleColorsDark(null);

Please note that the bindings don't have default values for some parameters; where a default value exists in the original API, you can pass null, 0 or the default value for the given type.

Known Issues

  • Setters for strings (e.g. IO.IniFilename) are not correctly generated and will point to non-static memory.

    • Use the exposed internal interfaces for setting those, e.g. ((ImGuiIO.__Internal*)io.__Instance)->IniFilename = Marshal.StringToHGlobalAnsi("tweakbox.imgui.ini");
  • Const parameters for value types are incorrectly generated by CppSharp.

    • For example, PushStyleColorVec4 should have int idx, ImVec2.__Internal val as parameters and not int idx, IntPtr val;
    • The example above and many others I have tried to fix, but there's no guarantee.

Building from Source

  • Clone this repository and its submodules.
  • Build cimgui using the instructions provided in its readme.
  • Replace headers (cimgui.h, cimgui.cpp, cimgui_impl.h) in CodeGenerator project with the ones created using cimgui.
  • Build and run CodeGenerator. Copy autogenerated cimgui.dll.cs to DearImguiSharp and compile.

I use my own fork of cimgui preconfigured with Win32, D3D9, 10, 11 support; that said, there is nothing stopping you using your own fork or the official version.

Testing

I don't have any test project currently available in this repository. I originally built this library to create overlays for existing applications by hooking the DirectX API.

In that vein, you may check out Reloaded.Imgui.Hook which utilizes this library. This is what I use to test the library.

Performance Recommendation(s)

From a performance enthusiast; CppSharp doesn't generate the most efficient code (it's full of reference types!) so let's not make the GC trigger happy.

  • Avoid the heap like the plague.
    • Especially with types like ImVec2 and ImVec4.
    • This means do not use var vector = new ImVec2();.
    • Use the stack!
  • Assume everything is disposable (use using statement).
    • Or you'll probably be leaking memory.

How? This library goes out of its way to expose the low level P/Invokes and structures autogenerated by CppSharp (normally private).

Don't do this:

using var vector = new ImVec2(); // Heap allocation + Unmanaged Heap Allocation + Dictionary Entry
ImGui.CalcTextSize(vector, text, null, false, -1.0f);

This is slightly better (but limits you to stack):

var vecInternal = new ImVec2.__Internal();
var vector = new ImVec2(&vecInternal); // Heap allocation
ImGui.CalcTextSize(vector, text, null, false, -1.0f);

This is the best:

var vecInternal = new ImVec2.__Internal();
ImGui.__Internal.CalcTextSize((IntPtr) (&vecInternal), text, null, false, -1.0f);

This library is a minimal effort library. We try to manually fix the least amount of things so hopefully in the future we can just wrap newer versions of dear imgui without worrying about API changes.

To Do

  • Modify CppSharp generator to not redefine typedef'd void** to IntPtr as this produces incorrect code (no implicit conversion from void** to IntPtr).

  • Optimize wrapper by using more efficient bindings. (e.g. Map ImVec2 to System.Numerics.Vector2).

  • Support other operating systems:

    • Modify DearImguiSharp.targets to add support for other platforms.
    • Implement CI/CD or Github Actions to build cimgui for other platforms.
    • Some kind of reasonable test; maybe use Veldrid.

I plan to address these in the future but it likely wouldn't be any time soon.

This is my first time using CppSharp, so there's still plenty of stuff to still learn. I'll happily accept pull requests for any of these features or general quality of life improvements.

Related Projects

  • Dear ImGui: Original Library
  • cimgui: C Bindings for Dear Imgui by @sonoro1234
  • ImGui.NET: Alternative wrapper using custom code generator by @mellinoe

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