Skip to content

Implementing Librashader in a Rust emulator #22

Closed Answered by chyyran
dbalsom asked this question in Q&A
Discussion options

You must be logged in to vote

As of #24 librashader now provides a wgpu runtime.

Replies: 5 comments

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Answer selected by chyyran
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants