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Aleph e #341

Merged
merged 5 commits into from
May 28, 2024
Merged

Aleph e #341

merged 5 commits into from
May 28, 2024

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emmettirl
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Lots of changes based on Drew's Aleph branch. Making pull request into that branch.

  • Forcing resolution scaling when moving from full screen to windowed
  • Fixed boss scaling and paths
  • Moved selected indicator into enemy scene, so we don't need to worry about
  • Fixed long time bug, which complained about audio being loaded after returning to title screen.
  • Moved combo/card glossaries to their own canvas layer which does not scale.

emmettirl added 5 commits May 27, 2024 16:05
Fixed issue where resolution did not change when moving to windows, now always goes to 1080.
Fixed break in boss red overlay.
Renamed some variables
…loop.

This was ignored because it didn't break anything, and only happened when beating the game in the past. Now that we have several ways of navigating to title, it comes up more often
moved UI scaling call so it happens after battle ID is set.
Removed boss node scaling, as enemies scale anyway.
…entation than moving based on pixel distances.

Moved the enemies path down a little to better align with bg.
@emmettirl
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Also changed background scaling methods to work better on 1080, but still work on ultra-wide I think

@emmettirl
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I have no idea why the logo was re-added, but I don't think it breaks anything

@soma-code soma-code merged commit 0d917d8 into Aleph May 28, 2024
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2 participants