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Crude and brief tutorial of how to perform simple modding in S.T.A.L.K.E.R. 2: Heart of Chornobyl

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📚 Crude and brief tutorial of how to perform simple modding in S.T.A.L.K.E.R. 2: Heart of Chornobyl ☢️

The animation shows how to navigate to the Stalker 2 config files

🔨 Get the tools

⚒️ Do stuff

🔐 Get AES Keys

https://forums.nexusmods.com/topic/13497429-aes-keys-guide/

🗺️ Get the usmap file

https://www.nexusmods.com/stalker2heartofchornobyl/mods/116?tab=files

📂 Extracting files

🔃 Modify the files the way you want

.cfg files are trival, just open them and edit the values. Textures, models and the like are harder to work with, as you need to cook the files once they are extracted in an empty UE project to generate uasset cooked files. Without the cooking, certain files won't be loaded by the game (if you find an uasset file in a pak, the file in your mod needs to be an uasset file, even though that uasset file might only contain a single png).

🗜️ Repak the files

  • Make a folder named MyModName_P
  • Copy the modified files in there with the full folder structure starting from Stalker2 or Engine.
  • Your mod should thus look like MyModName_P/Stalker2/GameLite/GameData...
  • Drag and drop that folder on the unrealpak UnrealPak-With-Compression.bat, it will generate a .pak file.

💾 Loading the mod

  • Add the pak file in the S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods (create the ~mods folder if it doesn't exist).

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