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C++11 provides chainable and iterable object for uniform die casts. Useful for statistics or table top RPG simulations.

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12/1/2018

Due to feedback about compile-time limitations, the api has been changed since release.

The api now supports user-defined literals which makes the coding experience even more intuitive.

UniformDieCast

Provides chainable and iterable object for uniformly distributed die casts. Useful for statistics or table top RPG simulations.

Signature

Literal Notation

(humand readable)

using namespace die::literal;
die::die_cast result = #N_D(int M);

Regular Notation

(applicable for run-time) See Example.cpp

die::die_cast result = die::cast(int N, int M, int modifier=0);

Rolls an M sided die N number of times

The signature comes from the common convention "3D8" meaning "roll an 8 sided dice 3 times".

Throws

Both N and M must be greater than or equal to 1 otherwise an instance of std::invalid_argument is thrown.

Modifiers

What about something like "2D20-4" or "1D8+10"?

To add modifiers to a roll, do so like this:

auto result = 2_D(20)-4 << 1_D(8)+10;

Rolls a 20 sided die 2 times and subtracts 4 from each result in the group.

Then it rolls an 8 sided die once and adds 10 to the result.

Iterable

You can keep chaining the cast function for complex rolls or invoke them independantly on the die_cast object. The object stores each roll in an internal list.

die::die_cast chain = 10_D(6) << 1_D(20) << 3_D(4) << 1_D(8);

Here's how to fetch the result set:

for(auto& i : chain) {
    std::cout << "Final value: " << i << std::endl;
}

You can copy the result sets for dynamic lookups like so:

// copy from the info list. only the final result set dissolves into a vector.
std::vector<int> final_values = chain;

...

// direct assignment 
std::vector<int> final_values = 3_D(5)+1;

More info

You can get more information about the roll after the fact. Properties like the roll number, how many sides the die had, and any modifiers. See below for a full example.

#include "DieCast.h"
#include <iostream>

// die:: namespace has one function: cast()
// returns a chainable object that is also an iterable result set
int main() {
    // Roll a 6 sided die 3 times 
    // Roll a 8 sided die 2 times and then add 10 to the result
    // e.g. roll 3D6 2D8+10
    auto res = 3_D(6) << 2_D(8)+10;

    // iterable die_cast_info object can tell you
    // the following properties about a roll:
    // count of sides on die, roll #, modifier, and the result
    for(auto& i : res) {
        std::cout << "Rolled a " << i.sides << " sided die ";
        std::cout << i.roll << ((i.roll == 1)? " time " : " times");

        if(i.modifier != 0) {
            std::cout << " with a modifier of " << i.modifier << "!";
        } else {
            std::cout << "!";
        }
        
        std::cout << " => " << i.result << std::endl;
    }
}

/*
Output
----------------------------------------------------------

$g++ -o main UserLiteralExample.cpp
$main

Rolled a 6 sided die 1 time ! => 5
Rolled a 6 sided die 2 times! => 3
Rolled a 6 sided die 3 times! => 1
Rolled a 8 sided die 1 time  with a modifier of 10! => 17
Rolled a 8 sided die 2 times with a modifier of 10! => 14
*/

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C++11 provides chainable and iterable object for uniform die casts. Useful for statistics or table top RPG simulations.

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