This project introduces a Battleship game implemented in C++ with asynchronous networking powered by ASIO. Developed in Visual Studio, it exemplifies the application of ASIO for networking in a game environment. In this setup, the server generates the map while the client focuses on guessing ship positions.
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TieBeTie/ASIOASyncBattleshipGame
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Experience a Battleship game implemented in C++ with ASIO-powered asynchronous networking.
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