I am creating a series of tools to help create star systems and other space dynamic objects within Godot Engine
For orbits representation I'll be using AU (149.597.870.700 meters) as measurement unit
Todos:
-
implement Navigation GUI
- Object Name
- Object Type
- Target position indicator
- plot orbit path
-
implement orbits algorythm
- Spherical orbit
- Elliptical orbit
- Comet-like orbit
- Calculate transfer manouver
-
implement camera behaviour
- Set predefined position when selecting Object
- Orbit view (rotate camera around pointed object)
- Cockpit View
- Chase camera
-
implement Celestial Bodies (planets, stars, meteorites, blackholes)
- Celestial Body (general object that allow to easily integrate general behaviur
- Gravity
- Collision Shape (implemented but not with the dynamic shape)
- LOD (texture)
- LOD (shape)
- LOD (within atmosphere distance)
- LOD (near ground, ground level)
- Celestial Body (general object that allow to easily integrate general behaviur
-
implement ship
- Ship within phisics object
- Pulse engines
- Autopilot (after transfer manouver algorythm is implemented)
- Ship Editor
Seeking Collaborators to implement what listed above, this can be used as base for different types of space games.