Unity Libre Fracture is a free and open source fracture system developed for Unity Engine. It uses NVIDIA Blast wrapper for unity as base from here and for concave meshes uses VHACD (Volumetric Hierarchical Approximate Convex Decomposition) from here.
Unity Libre Fracture is now part of Verein Community. To preserve the accessibility of the repository from the resources where it was already mentioned, I won't transfer it to Verein Community (at least not yet)
[C] - critical issue, [NC] - non-critical issue, [F] - feature
- [C] Fix physical stability issue, probably related to the centers of masses (can be noticed on round objects like sphere when fractured)
- [F] Distribute mass along chunks with taking their size in account
- [F] If FractureObject had any joints attached and it was then fractured, make corresponding joints at the chunk(s) to the same connected body
- [F] Mesh deformation system