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There are currently 5 examples in this project, for more detailed information on how they are put together look at the respective pages below:
Showcases a setup with a weapon that renders with a different FOV(Field of View) than the scene. Zero code needed.
Showcases a setup to create an effect of Toon styled outlines, there are two approaches in the example, a post-process one and a hull mesh approach. One example uses a custom RendererFeature and both use custom shaders.
Showcases a setup useful to create effects when an object moves behind another one. Zero code needed, Shadergraph used for dither effect.
Showcases a setup where camera stacking is used to create the illusion of scale by rendering a 3D skybox.
Showcases a setup where a custom renderer feature is written to apply a post processing effect which is described with a shadergraph.