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winevulkan: Enable VK_EXT_hdr_metadata #174
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misyltoad
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This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton.
I also sent this PR upstream: https://gitlab.winehq.org/wine/wine/-/merge_requests/1912 |
This is in bleeding-edge. I'll close this PR when it trickles to one of the proper releases. |
rankynbass
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Jan 17, 2023
This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton. Link: ValveSoftware#174
ivyl
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Apr 20, 2023
This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton. Link: #174
GloriousEggroll
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May 4, 2023
This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton. Link: ValveSoftware#174
ivyl
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May 29, 2023
This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton. Link: #174
GloriousEggroll
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Jun 5, 2023
This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton. Link: ValveSoftware#174
ivyl
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Jun 8, 2023
This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton. Link: #174
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This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton.