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winevulkan: Enable VK_EXT_hdr_metadata #174

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This works fine with the new struct conversions, and is needed for HDR with native Vulkan games such as Doom Eternal and games using HDR with DXVK and VKD3D-Proton.

This works fine with the new struct conversions, and is needed
for HDR with native Vulkan games such as Doom Eternal and games using
HDR with DXVK and VKD3D-Proton.
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I also sent this PR upstream: https://gitlab.winehq.org/wine/wine/-/merge_requests/1912

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ivyl commented Jan 5, 2023

This is in bleeding-edge. I'll close this PR when it trickles to one of the proper releases.

rankynbass pushed a commit to rankynbass/unofficial-wine-xiv-proton that referenced this pull request Jan 17, 2023
This works fine with the new struct conversions, and is needed
for HDR with native Vulkan games such as Doom Eternal and games using
HDR with DXVK and VKD3D-Proton.

Link: ValveSoftware#174
ivyl pushed a commit that referenced this pull request Apr 20, 2023
This works fine with the new struct conversions, and is needed
for HDR with native Vulkan games such as Doom Eternal and games using
HDR with DXVK and VKD3D-Proton.

Link: #174
GloriousEggroll pushed a commit to GloriousEggroll/proton-wine that referenced this pull request May 4, 2023
This works fine with the new struct conversions, and is needed
for HDR with native Vulkan games such as Doom Eternal and games using
HDR with DXVK and VKD3D-Proton.

Link: ValveSoftware#174
ivyl pushed a commit that referenced this pull request May 29, 2023
This works fine with the new struct conversions, and is needed
for HDR with native Vulkan games such as Doom Eternal and games using
HDR with DXVK and VKD3D-Proton.

Link: #174
GloriousEggroll pushed a commit to GloriousEggroll/proton-wine that referenced this pull request Jun 5, 2023
This works fine with the new struct conversions, and is needed
for HDR with native Vulkan games such as Doom Eternal and games using
HDR with DXVK and VKD3D-Proton.

Link: ValveSoftware#174
ivyl pushed a commit that referenced this pull request Jun 8, 2023
This works fine with the new struct conversions, and is needed
for HDR with native Vulkan games such as Doom Eternal and games using
HDR with DXVK and VKD3D-Proton.

Link: #174
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2 participants