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Fix gf idle dance left and right being swapped
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GuglioIsStupid committed Jun 12, 2024
1 parent f6aa0a2 commit 7de5ba8
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Showing 19 changed files with 7 additions and 5 deletions.
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Binary file modified src/love/images/png/week7/tank0.png
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4 changes: 2 additions & 2 deletions src/love/modules/graphics.lua
Original file line number Diff line number Diff line change
Expand Up @@ -480,9 +480,9 @@ return {
if (not self:isAnimated() and util.startsWith(self:getAnimName(), "sing")) or (self:getAnimName() == "danceLeft" or self:getAnimName() == "danceRight" or (not self:isAnimated() and self:getAnimName() == "sad")) then
self.danced = not self.danced
if not self.danced then
self:animate("danceLeft", false)
else
self:animate("danceRight", false)
else
self:animate("danceLeft", false)
end
end
end
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8 changes: 5 additions & 3 deletions src/love/states/weeks.lua
Original file line number Diff line number Diff line change
Expand Up @@ -671,9 +671,11 @@ return {
musicThres = 0

countingDown = true
if girlfriend then girlfriend:beat(countNumVal) end
if boyfriend then boyfriend:beat(countNumVal) end
if enemy then enemy:beat(countNumVal) end
if countNumVal % 2 == 1 then
if girlfriend then girlfriend:beat(countNumVal) end
if boyfriend then boyfriend:beat(countNumVal) end
if enemy then enemy:beat(countNumVal) end
end
if CONSTANTS.WEEKS.COUNTDOWN_SOUNDS[countNumVal] then audio.playSound(sounds.countdown[CONSTANTS.WEEKS.COUNTDOWN_SOUNDS[countNumVal]]) end
if countNumVal == 4 then
countdownFade[1] = 0
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