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An inventory framework for managing GUIs

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This framework works for Minecraft versions 1.14-1.17

An inventory framework for managing GUIs

This framework is based on a pane principle. This means that the GUI is divided into different types of panes which all behave differently. A GUI consists of multiple panes which can interact with each other.

Next to those panes, GUIs can also be created from XML files by simple loading them in. This allows for easy GUI creation with little code.

Maven dependency

To add this project as a dependency to your pom.xml, add the following to your pom.xml:

<dependency>
    <groupId>com.github.stefvanschie.inventoryframework</groupId>
    <artifactId>IF</artifactId>
    <version>0.10.1</version>
</dependency>

The project is in the Central Repository, so specifying a repository is not needed.

Now in order to shade the project into your project, add the following to your pom.xml:

<plugin>
    <groupId>org.apache.maven.plugins</groupId>
    <artifactId>maven-shade-plugin</artifactId>
    <version>3.2.2</version>
    <configuration>
        <dependencyReducedPomLocation>${project.build.directory}/dependency-reduced-pom.xml</dependencyReducedPomLocation>
        <relocations>
            <relocation>
                <pattern>com.github.stefvanschie.inventoryframework</pattern>
                <shadedPattern>[YOUR PACKAGE].inventoryframework</shadedPattern>
            </relocation>
        </relocations>
    </configuration>
    <executions>
        <execution>
            <phase>package</phase>
            <goals>
                <goal>shade</goal>
            </goals>
        </execution>
    </executions>
</plugin>

Replace [YOUR PACKAGE] with the top-level package of your project.

Gradle dependency

To add this project as a dependency for your Gradle project, make sure your dependencies section of your build.gradle looks like the following:

dependencies {
    compile 'com.github.stefvanschie.inventoryframework:IF:0.10.1'
    // ...
}

The project is in Maven Central, so ensure your repositories section resembles the following:

repositories {
    mavenCentral()
    // ...
}

In order to include the project in your own project, you will need to use the shadowJar plugin. If you don't have it already, add the following to the top of your file:

apply plugin: 'com.github.johnrengelman.shadow'

To relocate the project's classes to your own namespace, add the following, with [YOUR PACKAGE] being the top-level package of your project:

shadowJar {
    relocate 'com.github.stefvanschie.inventoryframework', '[YOUR PACKAGE].inventoryframework'
}

Dependency via plugin.yml

You can also specify your dependency directly in your plugin.yml. Please note that this downloads the dependency on the server, which means that you can only use the plugin on a server with an internet connection.

libraries:
    - com.github.stefvanschie.inventoryframework:IF:0.10.1

Building from source

If you want to build this project from source, run the following from Git Bash:

git clone https://github.com/stefvanschie/IF.git
cd IF
mvn clean package

The build can then be found in /IF/target/.

Adventure support

IF supports Adventure, but does not shade it in itself. The use of Adventure Components instead of legacy Strings is completely optional. If you do not wish to use Adventure you can safely ignore all TextHolder related methods.

What is Adventure?

Adventure is a library that adds proper modern text support to Minecraft. Modern text is represented using bungee-chat and BaseComponent instances in Spigot. Adventure is an alternative to bungee-chat and offers more features.

Using Adventure on 1.16.5+ Paper

You don't need to import/shade anything for Adventure support in this case!

Note: Paper only supports Adventure on build 473 and above. If you aren't running months old builds, then you are fine.

Using Adventure on Spigot and older Paper

On Spigot Adventure isn't included in the server, therefore you have to shade and relocate it yourself. The following dependencies need to be imported and shaded:

  • adventure-api
  • adventure-platform-bukkit

Please consult the Adventure documentation for more information.

How to use Adventure Components

Example of migration from legacy String to Adventure Component:

  • legacy: namedGui.setTitle("My Title!");
  • Adventure: namedGui.setTitle(ComponentHolder.of(Component.text("My Title!")));

We apologize for the boilerplate (the ComponentHolder.of(...) call), but that was the only way to not make IF hard-depend on Adventure.

Full Adventure support is only achieved when your server natively supports Adventure (it is running Paper) and your plugin depends on Paper (instead of Spigot). In other words, you won't benefit from Adventure as much if you use Spigot instead of Paper. This is because when Adventure is relocated we have to convert everything back to legacy Strings before passing them to the Bukkit API.

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