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If you do something like this multiple times in a row:
let area = cx.add_instances(&MY_SHADER, …) area.write_texture_2d(…)
then the draw calls will get batched, and it will only get the last texture (the others will get overwritten).
The workaround would be to make a dummy cx.add_instances call in between.
cx.add_instances
Found by @pankdm, who also showcased the workaround here: #159
The text was updated successfully, but these errors were encountered:
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If you do something like this multiple times in a row:
then the draw calls will get batched, and it will only get the last texture (the others will get overwritten).
The workaround would be to make a dummy
cx.add_instances
call in between.Found by @pankdm, who also showcased the workaround here: #159
The text was updated successfully, but these errors were encountered: