Here's a suggested structure for the C++ implementation of your text-based game:
main.cpp fix.h fix.cpp generate_key.h generate_key.cpp rps.h rps.cpp sudoku.h sudoku.cpp tile.h tile.cpp tntman.h tntman.cpp encryption.h encryption.cpp filekey.key ranking.txt mazes.h Now let's go through each file and see what they should contain:
main.cpp: This file will contain the main function and logic of your game, adapted from your Python main.py file. You will need to include necessary headers and use C++ syntax and libraries (like , , , , and ). Replace print statements with cout, handle user input using cin, and use C++ data types like std::string, std::vector, and std::ifstream.
fix.h: Declare functions related to fixing encryption, if needed in your C++ implementation.
fix.cpp: Implement the functions declared in fix.h.
generate_key.h: Declare functions for key generation.
generate_key.cpp: Implement key generation functions declared in generate_key.h.
rps.h: Declare the Rock-Paper-Scissors game class and its member functions.
rps.cpp: Implement the Rock-Paper-Scissors game class.
sudoku.h: Declare the Sudoku game class and its member functions.
sudoku.cpp: Implement the Sudoku game class.
tile.h: Declare the Tile game class and its member functions.
tile.cpp: Implement the Tile game class.
tntman.h: Declare the Tntman game class and its member functions.
tntman.cpp: Implement the Tntman game class.
encryption.h: Declare functions for encryption and decryption of files.
encryption.cpp: Implement the encryption and decryption functions using a C++ cryptography library, such as Crypto++.
filekey.key: The same key file used in your Python implementation.
ranking.txt: The same ranking file used in your Python implementation.
mazes.h: Store the mazes as std::vectorstd::string or std::vector<std::vector> in this header file.
Make sure to replace Python-specific functions with C++ equivalents, and use C++ standard libraries to handle file I/O, strings, and other data structures.