Explode into triangles any mesh you want!
The MeshTringulator script splits the mesh of a given transform into triangles, deactivating its gameobject and creating multiple triangles simulating an explosion
The given project was made with Unity 2018.2.3f1
You can open the Assets folder in a new Unity project or just get the .unitypackage and throw it at any project
The example project has different objects which use the static MeshTriangulator class. If you want to test it with any other objects just try to call the Triangulate() function and give it the object transform
MeshTriangulator.Triangulate(transform)
This project is licensed under the MIT License - see the LICENSE file for details