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*.iml | ||
.gradle | ||
local.properties | ||
.idea/ | ||
/local.properties | ||
/.idea/workspace.xml | ||
/.idea/libraries | ||
!.idea/codeStyleSettings.xml | ||
.DS_Store | ||
build | ||
/build | ||
/captures | ||
!**/src/main/java/com/android/build/** | ||
[email protected] | ||
publish_mvn.gradle | ||
publish_bintray.gradle | ||
**/publish_.* | ||
.vscode/ | ||
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# Taken from Android.gitignore https://github.com/github/gitignore/blob/master/Android.gitignore | ||
# | ||
# Built application files | ||
*.apk | ||
*.ap_ | ||
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# Files for the Dalvik VM | ||
*.dex | ||
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# Java class files | ||
*.class | ||
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# Generated files | ||
bin/ | ||
gen/ | ||
out/ | ||
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# Gradle files | ||
.gradle/ | ||
build/ | ||
!**/atlas-aapt/**/build/ | ||
!**/src/**/build/ | ||
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# Local configuration file (sdk path, etc) | ||
local.properties | ||
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# Proguard folder generated by Eclipse | ||
proguard/ | ||
!**/src/**/proguard/ | ||
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# Log Files | ||
*.log | ||
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# Android Studio Navigation editor temp files | ||
.navigation/ | ||
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# Android Studio captures folder | ||
captures/ | ||
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# Intellij | ||
*.iml | ||
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atlas-demo/AtlasDemo/hisTpatch/ |
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atlas-aapt-old/frameworks/base/include/androidfw/Asset.h
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/* | ||
* Copyright (C) 2006 The Android Open Source Project | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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// | ||
// Class providing access to a read-only asset. Asset objects are NOT | ||
// thread-safe, and should not be shared across threads. | ||
// | ||
#ifndef __LIBS_ASSET_H | ||
#define __LIBS_ASSET_H | ||
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#include <stdio.h> | ||
#include <sys/types.h> | ||
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#include <utils/Compat.h> | ||
#include <utils/Errors.h> | ||
#include <utils/FileMap.h> | ||
#include <utils/String8.h> | ||
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namespace android { | ||
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/* | ||
* Instances of this class provide read-only operations on a byte stream. | ||
* | ||
* Access may be optimized for streaming, random, or whole buffer modes. All | ||
* operations are supported regardless of how the file was opened, but some | ||
* things will be less efficient. [pass that in??] | ||
* | ||
* "Asset" is the base class for all types of assets. The classes below | ||
* provide most of the implementation. The AssetManager uses one of the | ||
* static "create" functions defined here to create a new instance. | ||
*/ | ||
class Asset { | ||
public: | ||
virtual ~Asset(void); | ||
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static int32_t getGlobalCount(); | ||
static String8 getAssetAllocations(); | ||
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/* used when opening an asset */ | ||
typedef enum AccessMode { | ||
ACCESS_UNKNOWN = 0, | ||
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/* read chunks, and seek forward and backward */ | ||
ACCESS_RANDOM, | ||
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/* read sequentially, with an occasional forward seek */ | ||
ACCESS_STREAMING, | ||
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/* caller plans to ask for a read-only buffer with all data */ | ||
ACCESS_BUFFER, | ||
} AccessMode; | ||
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/* | ||
* Read data from the current offset. Returns the actual number of | ||
* bytes read, 0 on EOF, or -1 on error. | ||
*/ | ||
virtual ssize_t read(void* buf, size_t count) = 0; | ||
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/* | ||
* Seek to the specified offset. "whence" uses the same values as | ||
* lseek/fseek. Returns the new position on success, or (off64_t) -1 | ||
* on failure. | ||
*/ | ||
virtual off64_t seek(off64_t offset, int whence) = 0; | ||
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/* | ||
* Close the asset, freeing all associated resources. | ||
*/ | ||
virtual void close(void) = 0; | ||
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/* | ||
* Get a pointer to a buffer with the entire contents of the file. | ||
*/ | ||
virtual const void* getBuffer(bool wordAligned) = 0; | ||
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/* | ||
* Get the total amount of data that can be read. | ||
*/ | ||
virtual off64_t getLength(void) const = 0; | ||
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/* | ||
* Get the total amount of data that can be read from the current position. | ||
*/ | ||
virtual off64_t getRemainingLength(void) const = 0; | ||
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/* | ||
* Open a new file descriptor that can be used to read this asset. | ||
* Returns -1 if you can not use the file descriptor (for example if the | ||
* asset is compressed). | ||
*/ | ||
virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const = 0; | ||
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/* | ||
* Return whether this asset's buffer is allocated in RAM (not mmapped). | ||
* Note: not virtual so it is safe to call even when being destroyed. | ||
*/ | ||
virtual bool isAllocated(void) const { return false; } | ||
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/* | ||
* Get a string identifying the asset's source. This might be a full | ||
* path, it might be a colon-separated list of identifiers. | ||
* | ||
* This is NOT intended to be used for anything except debug output. | ||
* DO NOT try to parse this or use it to open a file. | ||
*/ | ||
const char* getAssetSource(void) const { return mAssetSource.string(); } | ||
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protected: | ||
Asset(void); // constructor; only invoked indirectly | ||
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/* handle common seek() housekeeping */ | ||
off64_t handleSeek(off64_t offset, int whence, off64_t curPosn, off64_t maxPosn); | ||
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/* set the asset source string */ | ||
void setAssetSource(const String8& path) { mAssetSource = path; } | ||
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AccessMode getAccessMode(void) const { return mAccessMode; } | ||
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private: | ||
/* these operations are not implemented */ | ||
Asset(const Asset& src); | ||
Asset& operator=(const Asset& src); | ||
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/* AssetManager needs access to our "create" functions */ | ||
friend class AssetManager; | ||
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/* | ||
* Create the asset from a named file on disk. | ||
*/ | ||
static Asset* createFromFile(const char* fileName, AccessMode mode); | ||
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/* | ||
* Create the asset from a named, compressed file on disk (e.g. ".gz"). | ||
*/ | ||
static Asset* createFromCompressedFile(const char* fileName, | ||
AccessMode mode); | ||
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#if 0 | ||
/* | ||
* Create the asset from a segment of an open file. This will fail | ||
* if "offset" and "length" don't fit within the bounds of the file. | ||
* | ||
* The asset takes ownership of the file descriptor. | ||
*/ | ||
static Asset* createFromFileSegment(int fd, off64_t offset, size_t length, | ||
AccessMode mode); | ||
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/* | ||
* Create from compressed data. "fd" should be seeked to the start of | ||
* the compressed data. This could be inside a gzip file or part of a | ||
* Zip archive. | ||
* | ||
* The asset takes ownership of the file descriptor. | ||
* | ||
* This may not verify the validity of the compressed data until first | ||
* use. | ||
*/ | ||
static Asset* createFromCompressedData(int fd, off64_t offset, | ||
int compressionMethod, size_t compressedLength, | ||
size_t uncompressedLength, AccessMode mode); | ||
#endif | ||
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/* | ||
* Create the asset from a memory-mapped file segment. | ||
* | ||
* The asset takes ownership of the FileMap. | ||
*/ | ||
static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode); | ||
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/* | ||
* Create the asset from a memory-mapped file segment with compressed | ||
* data. "method" is a Zip archive compression method constant. | ||
* | ||
* The asset takes ownership of the FileMap. | ||
*/ | ||
static Asset* createFromCompressedMap(FileMap* dataMap, int method, | ||
size_t uncompressedLen, AccessMode mode); | ||
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/* | ||
* Create from a reference-counted chunk of shared memory. | ||
*/ | ||
// TODO | ||
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AccessMode mAccessMode; // how the asset was opened | ||
String8 mAssetSource; // debug string | ||
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Asset* mNext; // linked list. | ||
Asset* mPrev; | ||
}; | ||
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/* | ||
* =========================================================================== | ||
* | ||
* Innards follow. Do not use these classes directly. | ||
*/ | ||
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/* | ||
* An asset based on an uncompressed file on disk. It may encompass the | ||
* entire file or just a piece of it. Access is through fread/fseek. | ||
*/ | ||
class _FileAsset : public Asset { | ||
public: | ||
_FileAsset(void); | ||
virtual ~_FileAsset(void); | ||
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/* | ||
* Use a piece of an already-open file. | ||
* | ||
* On success, the object takes ownership of "fd". | ||
*/ | ||
status_t openChunk(const char* fileName, int fd, off64_t offset, size_t length); | ||
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/* | ||
* Use a memory-mapped region. | ||
* | ||
* On success, the object takes ownership of "dataMap". | ||
*/ | ||
status_t openChunk(FileMap* dataMap); | ||
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/* | ||
* Standard Asset interfaces. | ||
*/ | ||
virtual ssize_t read(void* buf, size_t count); | ||
virtual off64_t seek(off64_t offset, int whence); | ||
virtual void close(void); | ||
virtual const void* getBuffer(bool wordAligned); | ||
virtual off64_t getLength(void) const { return mLength; } | ||
virtual off64_t getRemainingLength(void) const { return mLength-mOffset; } | ||
virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const; | ||
virtual bool isAllocated(void) const { return mBuf != NULL; } | ||
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private: | ||
off64_t mStart; // absolute file offset of start of chunk | ||
off64_t mLength; // length of the chunk | ||
off64_t mOffset; // current local offset, 0 == mStart | ||
FILE* mFp; // for read/seek | ||
char* mFileName; // for opening | ||
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/* | ||
* To support getBuffer() we either need to read the entire thing into | ||
* a buffer or memory-map it. For small files it's probably best to | ||
* just read them in. | ||
*/ | ||
enum { kReadVsMapThreshold = 4096 }; | ||
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FileMap* mMap; // for memory map | ||
unsigned char* mBuf; // for read | ||
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const void* ensureAlignment(FileMap* map); | ||
}; | ||
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/* | ||
* An asset based on compressed data in a file. | ||
*/ | ||
class _CompressedAsset : public Asset { | ||
public: | ||
_CompressedAsset(void); | ||
virtual ~_CompressedAsset(void); | ||
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/* | ||
* Use a piece of an already-open file. | ||
* | ||
* On success, the object takes ownership of "fd". | ||
*/ | ||
status_t openChunk(int fd, off64_t offset, int compressionMethod, | ||
size_t uncompressedLen, size_t compressedLen); | ||
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/* | ||
* Use a memory-mapped region. | ||
* | ||
* On success, the object takes ownership of "fd". | ||
*/ | ||
status_t openChunk(FileMap* dataMap, int compressionMethod, | ||
size_t uncompressedLen); | ||
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/* | ||
* Standard Asset interfaces. | ||
*/ | ||
virtual ssize_t read(void* buf, size_t count); | ||
virtual off64_t seek(off64_t offset, int whence); | ||
virtual void close(void); | ||
virtual const void* getBuffer(bool wordAligned); | ||
virtual off64_t getLength(void) const { return mUncompressedLen; } | ||
virtual off64_t getRemainingLength(void) const { return mUncompressedLen-mOffset; } | ||
virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const { return -1; } | ||
virtual bool isAllocated(void) const { return mBuf != NULL; } | ||
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private: | ||
off64_t mStart; // offset to start of compressed data | ||
off64_t mCompressedLen; // length of the compressed data | ||
off64_t mUncompressedLen; // length of the uncompressed data | ||
off64_t mOffset; // current offset, 0 == start of uncomp data | ||
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FileMap* mMap; // for memory-mapped input | ||
int mFd; // for file input | ||
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class StreamingZipInflater* mZipInflater; // for streaming large compressed assets | ||
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unsigned char* mBuf; // for getBuffer() | ||
}; | ||
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// need: shared mmap version? | ||
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}; // namespace android | ||
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#endif // __LIBS_ASSET_H |
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