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This repository has been archived by the owner on Jul 21, 2024. It is now read-only.
Describe the bug
As reported by a user (angavrilov) on BlenderArtists -
.... It has a big conceptual problem inherited from the original version, that the rig produces transformation in the rest pose due to poorly thought through constraints. This is generally considered bad rig design, and in MB-Lab, this transformation is actually baked into the generated character and thus applied twice.
Additional context
Honestly I am not entirely positive what the issue is, I am assuming that what is said is correct. The Muscles are buggy as it is, see this - #131
This needs to be tested by someone that has experience with rigging
The text was updated successfully, but these errors were encountered:
angavrilov
added a commit
to angavrilov/MB-Lab
that referenced
this issue
Nov 4, 2019
…on in rest pose.
- Certain bones have to be precisely aligned to the rotation of
a specific other bone, which required new code.
- Stretch to has to be applied to the muscle bones while fitting.
- B-Bone handles and certain constraints have to be fixed in the
library file via a script.
angavrilov
added a commit
to angavrilov/MB-Lab
that referenced
this issue
Nov 4, 2019
…on in rest pose.
- Certain bones have to be precisely aligned to the rotation of
a specific other bone, which required new code.
- Stretch to has to be applied to the muscle bones while fitting.
- B-Bone handles and certain constraints have to be fixed in the
library file via a script.
- Certain bones have to be precisely aligned to the rotation of
a specific other bone, which required new code.
- Stretch to has to be applied to the muscle bones while fitting.
- B-Bone handles and certain constraints have to be fixed in the
library file via a script.
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Describe the bug
As reported by a user (angavrilov) on BlenderArtists -
.... It has a big conceptual problem inherited from the original version, that the rig produces transformation in the rest pose due to poorly thought through constraints. This is generally considered bad rig design, and in MB-Lab, this transformation is actually baked into the generated character and thus applied twice.
Additional context
Honestly I am not entirely positive what the issue is, I am assuming that what is said is correct. The Muscles are buggy as it is, see this - #131
This needs to be tested by someone that has experience with rigging
The text was updated successfully, but these errors were encountered: