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Owner
animate1978
commented
Jul 20, 2019
- Added icons and modified GUI
- Tongue shader added
- Save and Load Bone rotation offsets to file
- Face Rig updated
- Improved eye and iris shaders
- Changed descriptions for male and female elf and dwarf characters
- Changed Blender minimum version to 2.80.74
- Removed Buggy message from Muscle checkbox because the Blender bug has been fixed
- Changed CREATION TOOLS in GUI to CREATION OPTIONS at startup
- Documentation updates
- Changed characters_config.json for tongue shader
- Rebuilt humanoid_library.blend for Blender 2.80
- Reduced SSS value for EEVEE in human skin shader
- Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug
- Gloss fix for EEVEE in human skin shader
- Muscle FK and IK, Skeleton FK and IK roll fixes for various bones in armatures
- Edited bump maps
Added Save/Load BVH JSON Config Feature
Unregister bug fix
Updated the Face Rig to prevent blender crash. Moved the Face rig to its own blend file. Added the FACS Rig which allows automated face expression rigging. Refer to: https://github.com/amirpavlo/BYASP to make full use of the FACS parser. Signed-off-by: Amir Shehata <[email protected]>
MB-Lab: Face Rig updates
1. Allow multiple face rigs to be imported 2. Face rig follows Body location when initially imported 3. Update eye texture Signed-off-by: Amir Shehata <[email protected]>
Attempt and import the rigs as close to the character as possible. There are still some quirkiness, but it should be fine. Signed-off-by: Amir Shehata <[email protected]>
When I applied the location the local transformation changed. The multipliers in the drivers needed to change as well. Signed-off-by: Amir Shehata <[email protected]>
MB-Lab: Face Rig updates and eyes
Update eye textures for both the male and female models There are two textures mixed in; a procedural one and a semi-photorealistic one. Controls are there to switch between them. Signed-off-by: Amir Shehata <[email protected]>
MB-Lab: Update eyes
- Rebuilt humanoid_library.blend to clean out internal images - Added images for improved iris and eye shaders - Modified materialengine.py for new shaders and textures - Documentation updates
- Fixed the shader to load the texture maps on init
- Added PrincipledBSDF nodes to the procedural network of Eyeball shader - Modified shading netowrks - Changed values in Cornea shader
- The SSS wasn't working well in the current shader, disabled Eye_SSS - Updated docs
- Removed procedural mix to eyeball shader, wasn't working right - Updated docs to reflect change - Added new image of eyeball shader in docs
- Connected the iris bump texture to the shader
- Set skin vein value to 0.1
- Updated a better image for the New Features documentation
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