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MB-Lab 1.7.5 #149

Merged
merged 49 commits into from
Jul 20, 2019
Merged

MB-Lab 1.7.5 #149

merged 49 commits into from
Jul 20, 2019

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animate1978
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  • Added icons and modified GUI
  • Tongue shader added
  • Save and Load Bone rotation offsets to file
  • Face Rig updated
  • Improved eye and iris shaders
  • Changed descriptions for male and female elf and dwarf characters
  • Changed Blender minimum version to 2.80.74
  • Removed Buggy message from Muscle checkbox because the Blender bug has been fixed
  • Changed CREATION TOOLS in GUI to CREATION OPTIONS at startup
  • Documentation updates
  • Changed characters_config.json for tongue shader
  • Rebuilt humanoid_library.blend for Blender 2.80
  • Reduced SSS value for EEVEE in human skin shader
  • Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug
  • Gloss fix for EEVEE in human skin shader
  • Muscle FK and IK, Skeleton FK and IK roll fixes for various bones in armatures
  • Edited bump maps

animate1978 and others added 19 commits July 2, 2019 19:44
Updated the Face Rig to prevent blender crash.
Moved the Face rig to its own blend file.
Added the FACS Rig which allows automated
face expression rigging. Refer to:
https://github.com/amirpavlo/BYASP to make full use
of the FACS parser.

Signed-off-by: Amir Shehata <[email protected]>
MB-Lab: Face Rig updates
1. Allow multiple face rigs to be imported
2. Face rig follows Body location when initially imported
3. Update eye texture

Signed-off-by: Amir Shehata <[email protected]>
Attempt and import the rigs as close to the character as possible.
There are still some quirkiness, but it should be fine.

Signed-off-by: Amir Shehata <[email protected]>
When I applied the location the local transformation changed.
The multipliers in the drivers needed to change as well.

Signed-off-by: Amir Shehata <[email protected]>
MB-Lab: Face Rig updates and eyes
Update eye textures for both the male and female models
There are two textures mixed in; a procedural one and a
semi-photorealistic one. Controls are there to switch
between them.

Signed-off-by: Amir Shehata <[email protected]>
- Rebuilt humanoid_library.blend to clean out internal images
- Added images for improved iris and eye shaders
- Modified materialengine.py for new shaders and textures
- Documentation updates
- Fixed the shader to load the texture maps on init
- Added PrincipledBSDF nodes to the procedural network of Eyeball shader
- Modified shading netowrks
- Changed values in Cornea shader
- The SSS wasn't working well in the current shader, disabled Eye_SSS
- Updated docs
- Removed procedural mix to eyeball shader, wasn't working right
- Updated docs to reflect change
- Added new image of eyeball shader in docs
- Connected the iris bump texture to the shader
- Set skin vein value to 0.1
- Updated a better image for the New Features documentation
@animate1978 animate1978 merged commit d50e804 into master Jul 20, 2019
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3 participants