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Basically what the title says. On a dedicated server only (singleplayer server is fine), sending a packet from server to client disconnects the client and puts an error in the server log (link to server log). This occurs under NeoForge, however I can't attempt to reproduce this under Fabric due to #496 (perhaps S2C packets also cause the same issue? Not sure). From what I can gather, C2S packet sends under NeoForge are totally fine.
…on Fabric, fix players getting kicked when a S2C packet is sent to them. (#499)
* Fix#497
* Fix#496
* Fix#498
* Add test for #498
* Update architectury.mixins.json
Basically what the title says. On a dedicated server only (singleplayer server is fine), sending a packet from server to client disconnects the client and puts an error in the server log (link to server log). This occurs under NeoForge, however I can't attempt to reproduce this under Fabric due to #496 (perhaps S2C packets also cause the same issue? Not sure). From what I can gather, C2S packet sends under NeoForge are totally fine.
I've made a very minimal mod that reproduces the issue, with an included build for NeoForge.
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