Space Killer is a shmup game (shoot'em up) developed with libgdx, a cross-platform java game development. The game is currently published in the google playstore here: Space Killer
Several libraries are used:
Library | Version | Link |
---|---|---|
libgdx | 1.9.9 | Libgdx - GitHub |
ashley (ECS design pattern) | 1.7.3 | Ashley |
box2DLights | 1.4 | Box2DLights |
Tween Universal Engine | 6.3.3 | Tween |
gdx-postprocessing | 1.0.8 | gdx-postprocessing |
The game is only tested and compiled for android platforms :
# debug
./gradlew clean bundleUnsignedDebug check
# release
./gradlew clean bundleUnsignedRelease check
# release signed and aligned (you have to provide a keystore.properties in root directory and a keystore file in android directory)
./gradlew clean bundleSignedRelease check
But as libgdx is cross-platform, it should be easy to compile for HTML5, iOS...and so on
Generated with this gradle plugin
This project is licenced under the GPLv3 license.
For more details check the LICENCE file
Travis CI is installed to build every Pull Requests and the master on a daily basis.