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Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile

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MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.

Our goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

Supported Platforms

Quick Start

There are a few pre-requisites that you should be aware of for the various platforms. Please check them over MonoGame website.

There are four quick start options available:

  • Download the current stable release from our website.
  • Download the latest "unstable" installer from our build server.
  • Download the latest source code.
  • Fork and clone the repo: https://github.com/mono/MonoGame.git.

Once you have MonoGame, grab the MonoGame StarterKits or MonoGame-Samples to help get you started on your first project.

Bug Tracker

Have a bug or a feature request? Please open a new issue. Before opening any issue, please search for existing issues and read the Issue Guidelines.

Community

Keep track of development and community news.

Contributing

Please read our contributing guide.

License

MonoGame is released under Microsoft Public License (Ms-PL).

Current Roadmap

  • The MonoGame 2.x series is now in maintenance mode.
  • MonoGame 3.0 will mark the start of full support for the entire XNA API.
  • The Content Pipeline is currently under development. This will allow compiling of assets to optimized formats for the MonoGame supported platforms in Visual Studio or MonoDevelop without requiring XNA Game Studio 4.0 installed.
  • SuperGiant Games have a version working in Google Chrome Native Client which we will merge back into our tree.
  • Raspberry Pi has been shown to be working, but still needs some work.

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Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile

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