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control over BezierCurve:GetNormal #2

Answered by kumpuu
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I figured it out... In line 270, I had to swap the operands around. The issue was that the result vector was pointing in the opposite direction, all the signs flipped. I think this was due to how I chose the axis, I had the tangent as Z. So it works now, but if you want to still make a clean solution I would be glad to use it :)

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Answer selected by bstummer
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