-
Hello! Thanks for making this module. I was able to adapt it for a different game. However, now I'm stuck with a problem - I need to control the rotation of the CFrame around the tangent (dt). I have an existing object (rocket) in the game world that I want to animate along the curve with GetNormal, but there is no way for me to set an initial rotation of the curve. Line 246 in 3e85c41 but it did not work very well and I have trouble with the vector math. |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 2 replies
-
Hi there, |
Beta Was this translation helpful? Give feedback.
I figured it out... In line 270, I had to swap the operands around. The issue was that the result vector was pointing in the opposite direction, all the signs flipped. I think this was due to how I chose the axis, I had the tangent as Z. So it works now, but if you want to still make a clean solution I would be glad to use it :)