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Deep-Shadow Node Idea #77
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Would be super useful. There's a Weta whitepaper about something like this
that looks amazing, but unfortunately has no real implementation details.
But I think the ability to have any kind of volumetric masking of one Deep
image by another would be cool, and would be a use case for a volumetric
shadow from a node like that.
C
…On Thu., Dec. 16, 2021, 18:10 Jonas Sorgenfrei, ***@***.***> wrote:
As I'm not a comper but a 3d artist who's comp knowledge is just basic i
just tought it would be cool to have something like a Deep-Shadow Node?
Inputs: 3D primitive (e.g. sphere), Deep PC, Camera, Point Light
Outputs: Deep PC with shadow AOV?
What do you think is this a thing which could be interesting or not
really? 🤔
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i also have those things on my research list. https://www.fxguide.com/fxfeatured/the-art-of-deep-compositing/ (top 1/3 section) |
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As I'm not a comper but a 3d artist who's comp knowledge is just basic i just tought it would be cool to have something like a Deep-Shadow Node?
Inputs: 3D primitive (e.g. sphere), Deep PC, Camera, Point Light
Outputs: Deep PC with shadow AOV?
What do you think is this a thing which could be interesting or not really? 🤔
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