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CascadedShadowMapping

Unity内置的方向光动态阴影技术是Cascaded Shadow Mapping(简称CSM)。 由于Unity封装的原因,可能并不能满足实际项目动态阴影的需求,但我们可以从Unity开源出来的built-in shaders看出一些实现细节,这些可以作为自定义实现CSM的参考...... https://zhuanlan.zhihu.com/p/45673049

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自定义实现级联阴影

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