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  1. boids boids Public

    An implementation of the Boids algorithm (Reynolds, C. W. (1987) Flocks, Herds, and Schools: A Distributed Behavioral Model) for Unity.

    C# 34 8

  2. chris-kirkham.github.io chris-kirkham.github.io Public

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  3. cs-dissertation cs-dissertation Public

    "Dynamic Emotion Recognition of MIDI Music using Recurrent Neural Networks": Undergraduate dissertation project for Computer Science with Artificial Intelligence BSc (hons) from the University of N…

    Python

  4. windy-world windy-world Public

    C#

  5. texture-blend-with-parallax-mapping texture-blend-with-parallax-mapping Public

    Heightmap-based texture blend shader with various kinds of parallax mapping

    ShaderLab

  6. noise-texture-generator noise-texture-generator Public

    C#