fix(nui/core): keep cursor clipping when no cursor is present #3083
+1
−1
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Goal of this PR
This PR addresses an issue where the mouse cursor is not clipped to the game window when a NUI is focused without the cursor being present (i.e., only the keyboard is focused). This behavior causes the cursor to move outside the game frame in non-fullscreen mode or when using a multi-monitor setup, leading to loss of focus while moving the game camera.
How is this PR achieving the goal
The proposed change introduces a check for the presence of a cursor (
g_hasCursor
). Game frame clipping is now disabled only when a cursor is actively present, ensuring camera movement still works as intended.This PR applies to the following area(s)
FiveM
Successfully tested on
Game builds: Not applicable
Platforms: Windows (Client)
Checklist
Fixes issues
Reported by myself here: https://forum.cfx.re/t/5172373