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Introduce
bypassActivationConstraints
option (#1271)
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--- | ||
'@dnd-kit/core': minor | ||
--- | ||
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Introduce `bypassActivationConstraint()` option for `PointerSensor`, `MouseSensor` and `TouchSensor`. This optional argument can be used to conditionally bypass activation constraints. An example use-case would be to bypass activation constraints when the activator event target is the `activatorNode` of a draggable source. | ||
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```tsx | ||
useSensor(PointerSensor, { | ||
activationConstraint: { | ||
delay: 250, | ||
tolerance: 5, | ||
}, | ||
bypassActivationConstraint({event, activeNode}) { | ||
return activeNode.activatorNode.current?.contains(event.target); | ||
}, | ||
}); | ||
``` |
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