A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications, and games.
In my searching, I couldn't find a very straightforward A Star implementation in C#, so I wrote one.
- Add functionality to consider all eight possible adjacent nodes.
Check out my "prototype" repository, prototype/Engine/AI/Astar.cs, and prototype/Engine/Region.cs is where the grid is built, paths are found, etc.