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Procedurally-generated 2D RPG with memory-based battle mechanics. September 2018 game experiment.

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Eman Quest

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Pronounced "e-maan quest." A different procedurally-generated RPG-lite with memory mechanics for battles. Born as a September 2018 monthly game development experiment.

Gameplay Goals + Math

  • Total gameplay time: ~4 hours per game
  • One dungeon screen: ~5-7 minutes of gameplay
  • Dungeons are 5-8 screens (25-56 minutes best/worst case respectively)
  • Average time-per screen x number of screens = ~40 minutes per dungeon
  • Five dungeons => ~200 minutes (3h 20m)
  • Final dungeon is a single screen/battle, ~30 minutes
  • Total is around ~4 hours per game
  • You should get only one repeat dungeon per two games.
  • Variations don't count as repeats
  • Each dungeon has two variations

Notes:

  • Dungeon screens are always the same size
  • Seven dungeons, two variatons each, pick five per game

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Procedurally-generated 2D RPG with memory-based battle mechanics. September 2018 game experiment.

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