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Whole host of changes with this - Updated Unity version used to 2018.1.1f1 - Moved the Unity sample VRSampleScenes out of the third party directory to allow easier ignoring of everything else in there - Added material for debug box - Added texture for window reset progress indicator - Updated prefabs - Created SmirkingCat.PictureWindow namespace to be able to use easier PictureWindow.cs: - Moved all the UI stuff into new PictureWindowUI - Cleaned up target box usage and management - Disabled cursor visibility - Added Initialization IEnumerator to wait for both controllers PictureWindowUI.cs: - Controls showing instructions for initial configuration, OSD for reseting the window and subtitles as applicable PictureWindowCamera.cs: - Updated matrix calculation to fix bugs - Added ConfigureCamera() to handle differences between using a Tracker and a Vive wand - Added optional enhancedPerspective that allows rotating the camera as well SmoothMovement.cs: - Added this utility component for smoothing out the motion of the camera PictureWindowControl.cs: - Simplified and added additional button handling RadialProgressBar.cs: - Added this utility component for displaying a radial progress indicator Window.cs: - Base class for a window, containing it's dimensions and other info - Contains utility methods for reseting the window and getting it's center RealWindow.cs: - Contains info specific to the real window VirtualWindow.cs: - Contains info specific to the virtual window - Updates the corner positions if moved JohnnyLeeBox.cs: - Basically entirely rewrote to use a prefab that has a semi-transparent grid from in or outside - Target count is now determined by display size FlipNormals.cs: - Utility script to flip the normals to cover the inside of the JohnnyLeeBox SmirkingCat_TrackedObject.cs: - Removed as was no longer necessary
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