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Ensure an empty run result doesn't throw when generators are present. #74034
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Could you please explain how this change prevents an NRE which was occurring in the original code?
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I'm guessing it's in
getGeneratorSources
access togeneratorState.PostInitTrees.Length
. The value forPostInitTrees
is a default immutable array fordefault(GeneratorState)
, as opposed to an empty immutable array forGeneratorState.Empty
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When calling
.GetRunResult()
we call into a local functiongetGeneratorSources
that creates an array to handle the generated sources of the given generatorroslyn/src/Compilers/Core/Portable/SourceGeneration/GeneratorDriver.cs
Line 174 in b8320e1
That calls into the collections of the individual states to get their sizes. Prior to the change, we created
default
GeneratorState
s, so thePostInitTrees
andGeneratedTrees
were uninitialized immutable arrays which throw when attempting to get their length.Instead we now store
GeneratorState.Empty
instances, which in turn have empty result arrays rather than uninitialized ones.We had a test that checked you could call
GetRunResult
before callingRunGenerators
but that test didn't add any generators, so thegeneratorStates
array was empty. Adding a generator ensures that array has content, and we see the issue in the added test.