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New Microsoft.BCL.Numerics package #91074

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Aug 25, 2023
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74 changes: 74 additions & 0 deletions src/libraries/Microsoft.Bcl.Numerics/Microsoft.Bcl.Numerics.sln
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

[assembly: System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.MathF))]
42 changes: 42 additions & 0 deletions src/libraries/Microsoft.Bcl.Numerics/ref/Microsoft.Bcl.Numerics.cs
Original file line number Diff line number Diff line change
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// ------------------------------------------------------------------------------
// Changes to this file must follow the https://aka.ms/api-review process.
// ------------------------------------------------------------------------------

namespace System
{
public static partial class MathF
{
public const float E = 2.7182817f;
public const float PI = 3.1415927f;
public static float Abs(float x) { throw null; }
public static float Acos(float x) { throw null; }
public static float Asin(float x) { throw null; }
public static float Atan(float x) { throw null; }
public static float Atan2(float y, float x) { throw null; }
public static float Ceiling(float x) { throw null; }
public static float Cos(float x) { throw null; }
public static float Cosh(float x) { throw null; }
public static float Exp(float x) { throw null; }
public static float Floor(float x) { throw null; }
public static float IEEERemainder(float x, float y) { throw null; }
public static float Log(float x) { throw null; }
public static float Log(float x, float y) { throw null; }
public static float Log10(float x) { throw null; }
public static float Max(float x, float y) { throw null; }
public static float Min(float x, float y) { throw null; }
public static float Pow(float x, float y) { throw null; }
public static float Round(float x) { throw null; }
public static float Round(float x, int digits) { throw null; }
public static float Round(float x, int digits, System.MidpointRounding mode) { throw null; }
public static float Round(float x, System.MidpointRounding mode) { throw null; }
public static int Sign(float x) { throw null; }
public static float Sin(float x) { throw null; }
public static float Sinh(float x) { throw null; }
public static float Sqrt(float x) { throw null; }
public static float Tan(float x) { throw null; }
public static float Tanh(float x) { throw null; }
public static float Truncate(float x) { throw null; }
}
}
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFrameworks>netstandard2.0;$(NetFrameworkMinimum);netstandard2.1</TargetFrameworks>
</PropertyGroup>

<ItemGroup>
<Compile Include="Microsoft.Bcl.Numerics.cs" Condition="'$(TargetFramework)' != 'netstandard2.1'" />
<Compile Include="Microsoft.Bcl.Numerics.Forwards.cs" Condition="'$(TargetFramework)' == 'netstandard2.1'" />
</ItemGroup>

</Project>
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
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<TargetFrameworks>netstandard2.0;$(NetFrameworkMinimum);netstandard2.1</TargetFrameworks>
<IsPackable>true</IsPackable>
<NoWarn>$(NoWarn)</NoWarn>
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<!-- This assembly should never be placed inbox as it is only for downlevel compatibility. -->
<PackageDescription>Provides the System.MathF for .NET Standard 2.0</PackageDescription>
<!-- Disabling baseline validation since this is a brand new package.
Once this package has shipped a stable version, the following line
should be removed in order to re-enable validation. -->
<DisablePackageBaselineValidation>true</DisablePackageBaselineValidation>
</PropertyGroup>

<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
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<ItemGroup Condition="'$(TargetFramework)' != 'netstandard2.1'">
<Compile Include="System\MathF.cs" />
</ItemGroup>

<ItemGroup Condition="'$(TargetFramework)' == 'netstandard2.1'">
<Compile Include="System\Microsoft.Bcl.Numerics.Forwards.cs" />
</ItemGroup>

</Project>
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